using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a tangle corpse" )]
	public class Tangle : BogThing
	{
		[Constructable]
		public Tangle () : base()
		{
			Name = "a tangle";
			Hue = 0x21;

			SetStr( 870, 930 );
			SetDex( 58, 74 );
			SetInt( 46, 58 );

			SetHits( 2468, 2733 );

			SetDamage( 15, 28 );

			SetDamageType( ResistanceType.Physical, 60 );
			SetDamageType( ResistanceType.Poison, 40 );

			SetResistance( ResistanceType.Physical, 50, 57 );
			SetResistance( ResistanceType.Fire, 40, 43 );
			SetResistance( ResistanceType.Cold, 30, 35 );
			SetResistance( ResistanceType.Poison, 61, 69 );
			SetResistance( ResistanceType.Energy, 41, 45 );

			SetSkill( SkillName.Wrestling, 80.8, 94.6 );
			SetSkill( SkillName.Tactics, 90.6, 100.4 );
			SetSkill( SkillName.MagicResist, 108.4, 114.0 );
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.AosUltraRich, 3 );
		}		
		
		public override void OnDeath( Container c )
		{
			base.OnDeath( c );		
							
			if ( Utility.RandomDouble() < 0.3 )
				c.DropItem( new TaintedSeeds() );
		}

		public override Poison PoisonImmune{ get{ return Poison.Lethal; } }

		public Tangle( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			
			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			
			int version = reader.ReadInt();
		}
	}
}
